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A Game-based Approach to Educating Teens about Medicines

September 12, 2019 @ 12:30 pm - 1:30 pm

A Game-based Approach to Educating Teens about Medicines
A Brown Bag with Olufunmilola Abraham, PhD, Assistant Professor, School of Pharmacy

Game-based learning (GBL) is an exciting, innovative and potentially effective method for increasing adolescents knowledge and influencing health outcomes. However, few studies have explored the use of using GBL to educate teens about safe and responsible use of medications. We developed a serious game (MedSMART: Adventures in PharmaCity) to promote opioid medication safety among adolescents. Inappropriate use of prescription opioids is a public health crisis and is particularly of concern among adolescents at increased risk for overdose deaths, development of substance use disorders, and are more likely to misuse these medications due to lack of awareness of the negative consequences. Adolescents prescribed opioids receive little to no information about the safe and responsible use. Serious game interventions are innovative and effective in promoting positive health behaviors among adolescents who are major users of digital technologies involving games which facilitate active learning and patient engagement. We will present a theory-driven approach for developing MedSMART: Adventures in PharmaCity and its potential for use in school-based programs.

Read more: Developing and piloting a serious game to educate children about over-the-counter medication safety

Abraham Brown Bag Poster



September 12, 2019
12:30 pm - 1:30 pm
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